Studies

2018–2021 Painting 2, AVU (Vladimír Skrepl)
2011–2015 UMPRUM, ilustrace a grafika (J. Horváth)

About the work

Is this diploma thesis? choose („Yes.“, „No.“)

Throughout his studies, but also long before that, Martin Lacko pursued the subject of video games (and especially the fantasy that is closely related to them) and its reflection in painting and drawing. The digital world as such has never been foreign to him, neither; on the contrary – digital drawing is his favorite medium. Only in his diploma thesis did Lacko learn to program directly, and developed a functional computer program. The presented output is an authorial application, a generator of drawings – portraits, an interactive image. The result of random computer algorithms, as well as the inputs of spectators/players, it is also a comment on the pointlessness of judging works of art and, simultaneously, an arcade video game.